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The glare / Margot Harrison.

Harrison, Margot, (author.). Navarro, Kelsey, (narrator.). Playaway Digital Audio. (Added Author). Findaway World, LLC. (Added Author).

Available copies

  • 1 of 1 copy available at Evergreen Indiana.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Kendallville PL - Kendallville Main Branch NEW TEEN PLAYAWAY HARRISON (Text) 37516002067672 Teen Playaway Available -

Record details

  • ISBN: 9781665040464
  • ISBN: 1665040467
  • Physical Description: 1 audio media player (approximately 9.5 hr.) : digital, HD audio ; 3 3/8 x 2 1/8 in.
  • Edition: Unabridged.
  • Publisher: Solon, Ohio : Findaway World, LLC, [2021]

Content descriptions

General Note:
One set of earphones and one AAA battery required for listening.
Title from Playaway label.
Issued on Playaway, a dedicated audio media player, manufactured by Findaway World, LLC.
Release date supplied by publisher.
Participant or Performer Note:
Narrated by Kelsey Navarro.
Summary, etc.:
"After ten years of living on an isolated, tech-free ranch with her mother, sixteen-year-old Hedda is going back to the world of the Glare--her word for cell phones, computers, and tablets. Hedda was taught to be afraid of technology, afraid that it would get inside her mind and hurt her. But now she's going to stay with her dad in California, where she was born, and she's finally ready to be normal. She's not going to go "off-kilter," like her mom says she did when she was just a little kid. Once she arrives, Hedda finally feels like she's in control. She reunites with old friends and connects with her stepmom and half-brother. Never mind the terrifying nightmares and visions that start trickling back--they're not real. Then Hedda rediscovers the Glare--the real Glare, a first-person shooter game from the dark web that scared her when she was younger. They say if you die thirteen times on level thirteen, you die in real life. But as Hedda starts playing the so-called "death game"--and the game begins spreading among her friends--she realizes the truth behind her nightmares is even more twisted than she could have imagined. And in order to stop the Glare, shell have to first confront the darkness within herself.'--Publisher's website.
System Details Note:
Playaway Digital Audio.
Subject: Teenage girls > Fiction.
Technology > Fiction.
Video games > Fiction.
Virtual reality > Fiction.
Teenage girls > Fiction.
Technology > Fiction.
Video games > Fiction.
Virtual reality > Fiction.
Genre: Science fiction.
Horror fiction.
Audiobooks.

Additional Resources