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Available copies

  • 0 of 1 copy available at Evergreen Indiana.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Adams PL Sys. - Decatur Branch J TABLET DOG AGE 5-7 (Text) 34207002284256 Audio Books - Juv In process -

Record details

  • ISBN: 9781509426805
  • ISBN: 1509426809
  • Physical Description: 1 launchpad tablet : digital, sound, color ; 20 x 13 cm + 1 USB cord + 1 AC adapter + 1 bumper + 1 portfolio case
  • Publisher: Solon, Ohio : Findaway World, LLC, [2016]

Content descriptions

General Note:
Release date supplied by publisher.
Issued on Playaway Launchpad, a pre-loaded learning tablet.
Content and/or functionality of apps on this tablet may have been modified for use on this device.
Powered by rechargeable battery; container includes one power charging cord with both USB and AC adapters.
Earphones not required for audio playback.
Device does not have Internet connectivity.
Individual apps container on this device may vary.
Includes customizable avatar for children and display detailing usage statistics for parents.
Small parts, not for children under 3 years.
Formatted Contents Note:
Aggie and Ben: the scary thing -- Arthur's teacher trouble -- Call of nature: jigsaw puzzle -- How the whale got his throat -- King match -- My real newborn pet -- The golden goose -- The tortoise and the hare -- Wikids: animals and more -- Zoo wild.
Summary, etc.:
"These interactive games, puzzles, and stories bring the world of animals to life. Kids will discover how different species live, plus they will engage with fictional characters for some imagination-based fun! Improve problem-solving skills; Learn about caring for different animals; Discover farm animals and wild life; Listen to and interact with stories."--Publisher description.
Target Audience Note:
Ages 5-7.
Grades K-2.
Subject: Education, Preschool > Interactive multimedia.
Reading readiness > Interactive multimedia.
Animals > Study and teaching (Primary) > Interactive multimedia.
Problem solving in children > Interactive multimedia.
Video games.
Mobile apps.
Genre: Educational games.

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