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You wouldn't want to live without coding! / written by Alex Woolf ; illustrated by David Antram ; series created by David Salariya.

Woolf, Alex, 1964- (author.). Antram, David, 1958- (illustrator.).

Available copies

  • 0 of 2 copies available at Evergreen Indiana.

Current holds

0 current holds with 2 total copies.

Series Information

You wouldn't want to--
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Hussey-Mayfield Mem. PL - Zionsville j 005.13 WOOLF (Text) 33946003735888 Non-Fiction - 1st Floor Checked out 05/29/2021
Spencer Co PL - Rockport Main Library J 005.13 WOO (Text) 70741000152599 Juvenile Non Fiction Checked out 06/01/2021

Record details

  • ISBN: 9780531128121
  • ISBN: 0531128121
  • ISBN: 9780531193600
  • ISBN: 0531193608
  • ISBN: 9781549072635
  • ISBN: 1549072633
  • Physical Description: 32 pages : color illustrations ; 25 cm.
  • Publisher: New York : Franklin Watts, an imprint of Scholastic Inc., 2019.

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
How do you code a computer? -- How did coding begin? -- Who invented the first computers? -- How did computers develop? -- What are programming languages? -- How has the Internet affected coding? -- Who creates computer programs? -- What is debugging? -- What is hacking? -- What is a computer virus? -- How does coding help us? -- What is the future of coding?
Summary, etc.:
Without coding, all the computers in the world would just be useless boxes of plastic and metal. You could feed information into them, but they wouldnt know what to do with it. Coding means creating a set of instructions (or algorithms) that tells a computer how to perform a task. Another word for coding is programming. Learn about how much we rely on coding in our daily lives to control things such as smartphones and laptops, kitchen appliances, weather forecasts, traffic lights, heating systems, elevators, cars, and the greenhouses where our food is grown.
Subject: Computer programming > Juvenile literature.
Computer programming.
Computer programming.
Genre: Instructional and educational works.

Series Information

You wouldn't want to--

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