Using computer science in digital gaming careers / Jennifer Culp.
- 3 of 3 copies available at Evergreen Indiana.
0 current holds with 3 total copies.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Status||Due Date|
|Adams PL Sys. - Decatur Branch||YA 794.8 CUL USI (Text)||34207002169820||Young Adult Non-Fiction||Available||-|
|Adams PL Sys. - Geneva Branch||794.8 CUL USI (Text)||34207002192384||Adult Non-Fiction||Available||-|
|Kendallville PL - Kendallville Main Branch||TEEN COMPUTER PROGRAM Culp (Text)||37516002037091||TeenNF Computer||Available||-|
- ISBN: 9781508175223
- ISBN: 1508175225
- Physical Description: 80 pages : color illustrations ; 24 cm.
- Edition: First edition.
- Publisher: New York : Rosen Publishing, 2018.
|Bibliography, etc. Note:||
Includes bibliographical references and index.
|Formatted Contents Note:||
Games and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- DevOps engineering -- CRUNCH : how games get made -- Networking.
Over the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
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