Catalog

Record Details

Catalog Search



Using computer science in digital gaming careers / Jennifer Culp.

Image of item

Available copies

  • 3 of 3 copies available at Evergreen Indiana.

Current holds

0 current holds with 3 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Adams PL Sys. - Decatur Branch YA 794.8 CUL USI (Text) 34207002169820 Young Adult Non-Fiction Available -
Adams PL Sys. - Geneva Branch 794.8 CUL USI (Text) 34207002192384 Adult Non-Fiction Available -
Kendallville PL - Kendallville Main Branch TEEN COMPUTER PROGRAM Culp (Text) 37516002037091 TeenNF Computer Available -

Record details

  • ISBN: 9781508175223
  • ISBN: 1508175225
  • Physical Description: 80 pages : color illustrations ; 24 cm.
  • Edition: First edition.
  • Publisher: New York : Rosen Publishing, 2018.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Games and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- DevOps engineering -- CRUNCH : how games get made -- Networking.
Summary, etc.:
Over the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
Subject: Computer games > Design > Vocational guidance > Juvenile literature.
Video games > Design > Vocational guidance > Juvenile literature.
Computer games > Programming > Vocational guidance > Juvenile literature.
Computer games > Design > Vocational guidance.
Computer games > Programming > Vocational guidance.

Additional Resources