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Using computer science in digital gaming careers  Cover Image Book Book

Using computer science in digital gaming careers / Jennifer Culp.

Summary:

Over the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.

Record details

  • ISBN: 9781508175223
  • ISBN: 1508175225
  • Physical Description: 80 pages : color illustrations ; 24 cm.
  • Edition: First edition.
  • Publisher: New York : Rosen Publishing, 2018.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Games and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- DevOps engineering -- CRUNCH : how games get made -- Networking.
Subject: Computer games > Design > Vocational guidance > Juvenile literature.
Video games > Design > Vocational guidance > Juvenile literature.
Computer games > Programming > Vocational guidance > Juvenile literature.
Computer games > Design > Vocational guidance.
Computer games > Programming > Vocational guidance.

Available copies

  • 3 of 3 copies available at Evergreen Indiana.

Holds

  • 0 current holds with 3 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Adams PL Sys. - Decatur Branch YA 794.8 CUL USI (Text) 34207002169820 Young Adult Non-Fiction Available -
Adams PL Sys. - Geneva Branch 794.8 CUL USI (Text) 34207002192384 Adult Non-Fiction Available -
Kendallville PL - Kendallville Main Branch TEEN CAREERS (Text) 37516002037091 TeenNF Careers Available -

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1001 . ‡aCulp, Jennifer, ‡d1985- ‡0(DLC)no2014000867 ‡eauthor.
24510. ‡aUsing computer science in digital gaming careers / ‡cJennifer Culp.
250 . ‡aFirst edition.
264 1. ‡aNew York : ‡bRosen Publishing, ‡c2018.
300 . ‡a80 pages : ‡bcolor illustrations ; ‡c24 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aCoding your passion
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aGames and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- DevOps engineering -- CRUNCH : how games get made -- Networking.
520 . ‡aOver the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
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650 0. ‡aVideo games ‡xDesign ‡0(DLC)sh2006004108 ‡xVocational guidance ‡0(DLC)sh2002006455 ‡vJuvenile literature. ‡0(DLC)sh 99001674
650 0. ‡aComputer games ‡xProgramming ‡0(DLC)sh 95003476 ‡xVocational guidance ‡0(DLC)sh2002006455 ‡vJuvenile literature. ‡0(DLC)sh 99001674
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830 0. ‡aCoding your passion. ‡0(DLC)no2017095163
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