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The state of play : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck.

Balkin, J. M. (Added Author). Noveck, Beth Simone. (Added Author).
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Available copies

  • 1 of 1 copy available at Evergreen Indiana.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Pike Co PL - Petersburg Main Library 343.09 BALK (Text) 38650833376716 Adult Non-Fiction Available -

Record details

  • ISBN: 081479971X (cloth : alk. paper)
  • ISBN: 0814799728 (pbk. : alk. paper)
  • ISBN: 9780814799710 (cloth : alk. paper)
  • ISBN: 9780814799727 (pbk. : alk. paper)
  • Physical Description: viii, 304 pages ; 23 cm.
  • Publisher: New York : New York University Press, [2006]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (pages 289-290) and index.
Formatted Contents Note:
Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck.
Subject: Computer games > Law and legislation.
Virtual reality.

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