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Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made  Cover Image Book Book

Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason Schreier.

Schreier, Jason, (author.).

Summary:

"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"-- Provided by publisher.
In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams.

Record details

  • ISBN: 9780062651235
  • ISBN: 0062651234
  • Physical Description: xxi, 278 pages ; 21 cm
  • Edition: First edition.
  • Publisher: New York : Harper, [2017]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references.
Formatted Contents Note:
Introduction -- Reporting note -- Pillars of eternity -- Uncharted 4 -- Stardew Valley -- Diablo III -- Halo wars -- Dragon age: Inquisition -- Shovel Knight -- Destiny -- The Witcher 3 -- Star Wars 1313 -- Epilogue.
Subject: Video games.
Video games > Economic aspects.
Video games industry.
Video games > Design.
BUSINESS & ECONOMICS > Industries > Computer Industry.
GAMES > Video & Electronic.
Video games
Video games > Design.
Video games > Economic aspects.
Video games industry.

Available copies

  • 2 of 3 copies available at Evergreen Indiana.

Holds

  • 0 current holds with 3 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Eckhart PL - Main 794.8 SCH (Text) 840191002864285 Adult Nonfiction - Upper Level In transit -
Hussey-Mayfield Mem. PL - Zionsville 794.8 SCHREIER (Text) 33946003268997 Adult Nonfiction Available -
Morgan Co PL - Eminence Branch 794.8 SCH (Text) 78551000533888 Non-Fiction Available -

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Introduction xiii
Reporting Note xxi
1 Pillars of Eternity
1(30)
2 Uncharted 4
31(32)
3 Stardew Valley
63(24)
4 Diablo III
87(26)
5 Halo Wars
113(28)
6 Dragon Age: Inquisition
141(28)
7 Shovel Knight
169(24)
8 Destiny
193(30)
9 The Witcher 3
223(26)
10 Star Wars 1313
249(24)
Epilogue 273(4)
Acknowledgments 277


Additional Resources