Steampunk gear, gadgets, and gizmos : a maker's guide to creating modern artifacts / Thomas Willeford.
- 1 of 1 copy available at Evergreen Indiana.
0 current holds with 1 total copy.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Status||Due Date|
|Newburgh Chandler PL - Bell Road Library||TEEN 745 WILLEFORD (Text)||39206020573240||Teen NF||Available||-|
- ISBN: 9780071762366 (alk. paper)
- ISBN: 0071762361 (alk. paper)
- Physical Description: xviii, 222 pages : illustrations (some color) ; 28 cm
- Publisher: New York : McGraw-Hill, 
- Copyright: ©2012
|Bibliography, etc. Note:||
Includes bibliographical references (pages 207-208) and index.
|Formatted Contents Note:||
Part the first: Full steam ahead. What is Steampunk? -- Tools of the modern mad scientist -- The art and philosophy of scavenging -- Gear mining -- or, how to dissect a cuckoo. Part the second. Getting steamed: projects for makers, modders, and assemblagers. Aetheric ray deflector solid brass goggles -- Calibrated indicator gauges -- Professor Grimmelore's Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) -- Dr. Visbaun's high voltage electro-static hand cannon (pr, the lamp gun) -- Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) -- Altitude mask with integrated respiratory augmentation as issued to H.M. Royal Aeronautical Corps -- Voortman's armoured pith helmet, from London's finest purveyor of defensive and deflective haberdashery -- Professor Grimmelore's Mark I superior replacement arm with integrated gatling gun attachment. Part the third. Hastily scribbled laboratory notes. This way lies madness -- Dramatis personae -- For the brilliant but mathematically challenged mad scientist -- Final thoughts -- Patterns from Chapter 5.
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