Anatomy for fantasy artists : an illustrator's guide to creating action figures and fantastical forms / Glenn Fabry ; additional text by Ben Cormack.
- http://www.loc.gov/catdir/enhancements/fy0615/2003116938-d.html - Publisher description
- http://www.loc.gov/catdir/enhancements/fy0806/2003116938-b.html - Contributor biographical information
- 1 of 1 copy available at Evergreen Indiana.
0 current holds with 1 total copy.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Status||Due Date|
|Ohio Twp PL - Bell Road Library||741.5 FAB YA (Text)||39206020326441||Teen NF||Available||-|
- ISBN: 0764129503
- ISBN: 9780764129506
- Physical Description: 128 p. : ill. ; 28 cm.
- Edition: 1st ed.
- Publisher: Hauppauge, NY : Barron's, 2005.
|General Note:|| Includes index.
|Formatted Contents Note:|| Preface -- Drawing styles -- Section 1: Fantasy Artist's Masterclass -- Human skeleton -- Human musculature -- Facial expressions -- Body language -- Clothing the figure -- Character and body types -- Figure reference file -- Understanding light -- Practicing drawing and sketching -- Getting inspiration -- Artist at work -- Section 2: Cast Of Characters -- Sven the barbarian -- Sonia the adventurer -- Myrddin the wizard -- Charybdis the alien female -- Mk2 the robotic female -- Circea the enchantress -- Brutus the hulk -- Hermia the winged avenger -- Sovann the werewolf -- Mu the fat man -- Barber's daughter -- Grenvil the comic sidekick -- Orin the ogre -- Gobbo the goblin -- Kyvar the lizard -- Index -- Credits.
|Summary, etc.:|| From the Publisher: Here in a single volume is a practical, comprehensive training course for budding illustrators working to master comic book art, graphic novels, fantasy posters, sci-fi book covers and illustrations, and computer games. The author, a highly successful fantasy artist, teaches the basics of human anatomical drawing and musculature, as well as perspective and composition. He then instructs on ways to distort, develop, and transform the human figure, giving it features that range from monstrous or magical to super-agile or larger than life. Detailed artist's references and step-by-step instructions show how to build bodies that truly stretch the imagination-mighty alien warriors, kick-boxing cyber-punks, and mega-muscled superheroes, to name just a few. Art students also learn how to show their characters in many different dynamic action poses, such as flying, spinning, punching, and jumping, as well as how to express each character's emotions through facial expressions.
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