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Available copies

  • 3 of 3 copies available at Evergreen Indiana.

Current holds

0 current holds with 3 total copies.

Series Information

Video games and society.
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Brookston Prairie Twp PL - Brookston 794.8083 NAK (Text) 38209000839285 Non-Fiction Available -
New Castle-Henry County PL - New Castle 794.8 NAKA (Text) 39231033019338 Adult Non-fiction Collection Available -
Newburgh Chandler PL - Bell Road Library TEEN 794.8083 NAKAYA (Text) 39206021019474 Teen NF Available -

Record details

  • ISBN: 9781601527509 (hardback)
  • ISBN: 1601527500 (hardback)
  • Physical Description: 80 pages : color illustrations ; 25 cm.
  • Publisher: San Diego, CA : ReferencePoint Press, [2015]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Video games research -- Violent game play -- Video games and health -- Games and learning -- Regulation of video games.
Summary, etc.:
Research shows that video game play is widespread among youth, with more than 90 percent of Americans ages two to seventeen playing games. Some people believe games have the potential to be powerful tools for learning and social development, while others worry that game play is detrimental to both mental and physical health. These are among the issues covered in Video Games and Youth.
Subject: Video games and children.

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