- 3 of 3 copies available at Evergreen Indiana.
0 current holds with 3 total copies.
Series InformationVideo games and society.
View other formats and editions
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Status||Due Date|
|Brookston Prairie Twp PL - Brookston||794.8083 NAK (Text)||38209000839285||Non-Fiction||Available||-|
|New Castle-Henry County PL - New Castle||794.8 NAKA (Text)||39231033019338||Adult Non-fiction Collection||Available||-|
|Newburgh Chandler PL - Bell Road Library||TEEN 794.8083 NAKAYA (Text)||39206021019474||Teen NF||Available||-|
- ISBN: 9781601527509 (hardback)
- ISBN: 1601527500 (hardback)
- Physical Description: 80 pages : color illustrations ; 25 cm.
- Publisher: San Diego, CA : ReferencePoint Press, 
|Bibliography, etc. Note:||
Includes bibliographical references and index.
|Formatted Contents Note:||
Video games research -- Violent game play -- Video games and health -- Games and learning -- Regulation of video games.
Research shows that video game play is widespread among youth, with more than 90 percent of Americans ages two to seventeen playing games. Some people believe games have the potential to be powerful tools for learning and social development, while others worry that game play is detrimental to both mental and physical health. These are among the issues covered in Video Games and Youth.
Search for related items by subject
|Subject:||Video games and children.