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Game hacking : developing autonomous bots for online games / by Nick Cano.

Cano, Nick. author. (Author).
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Available copies

  • 0 of 1 copy available at Evergreen Indiana.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Seymour Main Library 005.8 CANO (Text) 9781593276690S On Order On order -

Record details

  • ISBN: 9781593276690
  • ISBN: 1593276699
  • Physical Description: xxiv, 277 pages : illustrations ; 24 cm
  • Publisher: San Francisco : No Starch Press, [2016]

Content descriptions

General Note: Includes index.
Formatted Contents Note: Part 1: Tools Of The Trade -- Chapter 1: Scanning Memory Using Cheat Engine -- Chapter 2: Debugging Games with OllyDbg -- Chapter 3: Reconnaissance with Process Monitor and Process Explorer -- Part 2: Game Dissection -- Chapter 4: From Code to Memory: A General Primer -- Chapter 5: Advanced Memory Forensics -- Chapter 6: Reading from and Writing to Game Memory -- Part 3: Process Puppeteering -- Chapter 7: Code Injection -- Chapter 8: Manipulating Control Flow in a Game -- Part 4: Creating Bots -- Chapter 9: Using Extrasensory Perception to Ward Off Fog of War -- Chapter 10: Responsive Hacks -- Chapter 11: Putting It All Together: Writing Autonomous Bots -- Chapter 12: Staying Hidden.
Summary, etc.: "A hands-on guide to hacking computer games. Shows programmers how to dissect computer games and create bots to alter their gaming environment. Covers the basics of game hacking, including reverse engineering, assembly code analysis, programmatic memory manipulation, persistent hacks, responsive hacks, and code injection"-- Provided by publisher.
Subject: Intelligent agents (Computer software)
Internet programming
Internet games > Programming.

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