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Learn to program / Heather Lyons & Elizabeth Tweedale ; illustrated by Alex Westgate.

Lyons, Heather (Heather K.), (author.). Tweedale, Elizabeth, (author.). Westgate, Alex, (illustrator.).

Available copies

  • 3 of 6 copies available at Evergreen Indiana.

Current holds

0 current holds with 6 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Greenwood PL - Greenwood J 005.1 LYO (Text) 36626103773537 JUV Nonfiction Available -
Morgan Co PL - Martinsville Main Library J 005.1 LYO (Text) 78551000374774 Juvenile Non-Fiction Available -
New Castle-Henry County PL - Main ON-ORDER 1/CH (Text) NCSTL9781512413601 On Order On order -
Plainfield-Guilford Twp PL - Plainfield J 005.1 Lyons (Text) 31208912286152 children non-fiction Available -
Shelby Co PL - Shelbyville Main Library J 005.1 Lyo (Text) 78731000497278 J Nonfiction In process -
Starke Co PL - Schricker Main Library (Knox) J 005.1 LYO (Text) 30032010704804 NEW JUVENILE In process -

Record details

  • ISBN: 9781512413601 (lb : alk. paper)
  • ISBN: 9781512416015 (pb : alk. paper)
  • Physical Description: 24 pages : color illustrations ; 24 cm.
  • Edition: First American edition.
  • Publisher: Minneapolis : Lerner Publications, 2017.

Content descriptions

General Note: First published in 2016 by Wayland, a division of Hachette Children's Group, an Hachette UK company.
Includes index.
Formatted Contents Note: Getting started -- What is a program? -- Computer languages -- Rules to follow -- Program bugs -- If, then and else -- Moving around -- Giving instructions -- Writing a program -- Problem solving -- Extension activities.
Summary, etc.: "Learn programming basics in this kid-friendly, easy-to-follow book. It covers computer languages, writing programs, bugs, and loops using real-world examples and fun illustrations. Online and offline activities also boost learning and skills."-- Provided by publisher.
Target Audience Note: Ages 6-10.
K to grade 3.
780 Lexile.
Subject: Computer programming > Juvenile literature.
Programming languages (Electronic computers) > Juvenile literature.

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