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Coding, bugs, and fixes / written by Heather Lyons & Elizabeth Tweedale ; illustrated by Alex Westgate.

Lyons, Heather (Heather K.), (author.). Tweedale, Elizabeth, (author.). Westgate, Alex, (illustrator.).

Available copies

  • 5 of 8 copies available at Evergreen Indiana.

Current holds

0 current holds with 8 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Garrett PL - Garrett JPIC TECHNOLOGY (Text) 30010170818895 Juvenile Picture Books Checked out 12/01/2017
Greenwood PL - Greenwood J 005.1 LYO (Text) 36626103773529 JUV Nonfiction Available -
Morgan Co PL - Martinsville Main Library J 005.1 LYO (Text) 78551000374792 Juvenile Non-Fiction Available -
New Castle-Henry County PL - Main ON-ORDER 1/CH (Text) NCSTL9781512413595 On Order On order -
Plainfield-Guilford Twp PL - Plainfield J 005.1 Lyons (Text) 31208912302082 children non-fiction Available -
Shelby Co PL - Shelbyville Main Library J 005.1 Lyo (Text) 78731000497279 J Nonfiction Available -
Starke Co PL - Schricker Main Library (Knox) J 005.1 LYO (Text) 30032010704796 NEW JUVENILE Available -
Zionsville PL - Hussey-Mayfield Memorial Branch j 005.1 LYONS (Text) 33946003243602 Non-Fiction - 1st Floor Checked out 11/19/2017

Record details

  • ISBN: 9781512413595
  • ISBN: 1512413593
  • ISBN: 9781512416008
  • ISBN: 1512416002
  • Physical Description: 24 pages : color illustrations ; 24 cm.
  • Edition: First American edition.
  • Publisher: Minneapolis : Lerner Publications, 2017.

Content descriptions

General Note: First published in 2016 by Wayland, a division of Hachette Children's Group, an Hachette UK company.
Includes index.
Formatted Contents Note: Getting started -- Computers everywhere -- What is an algorithm? -- Order, order! -- Make a move -- Loop the loop -- Predict it -- Decisions, decisions! -- Search and sort -- Catching the bug -- Extension activities.
Summary, etc.: "Learn coding basics in this kid-friendly, easy-to-follow book. It covers algorithms, loops, bugs, and fixes using real-world examples and fun illustrations. Online and offline activities also boost learning and skills."-- Provided by publisher.
Target Audience Note: Ages 6-10.
K to grade 3.
690 Lexile.
Subject: Computer programming > Juvenile literature.

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