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Death by video game : danger, pleasure, and obsession on the virtual frontline / Simon Parkin.

Parkin, Simon. (Author).

Available copies

  • 5 of 5 copies available at Evergreen Indiana.

Current holds

0 current holds with 5 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Garrett PL - Garrett 794.8 PAR (Text) 30010170780426 Nonfiction Available -
Mooresville PL - Mooresville 794.8 PAR (Text) 37323005271070 NONFIC Available -
Morgan Co PL - Martinsville Main Library 794.8 PAR (Text) 78551000527711 Non-Fiction Available -
Spencer Co PL - Rockport Main Library 794.8 PAR (Text) 70741000140400 Adult Non Fiction Available -
Starke Co PL - Schricker Main Library (Knox) 794.8 PAR (Text) 30032010681374 ADULT NON-FICTION Available -

Record details

  • ISBN: 9781612195407
  • ISBN: 1612195407
  • Physical Description: xvi, 254 pages ; 23 cm
  • Publisher: Broooklyn, NY : Melville House, 2016.

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
Chronoslip -- Success -- Lost in the system -- Discovery -- Belonging -- Evil -- Empathy -- Hiding place -- Mystery -- Healing -- Survival -- Utopia.
Summary, etc.:
""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"-- Provided by publisher.
Subject: Video games > Social aspects.
Video games > Psychological aspects.
Video game addiction.

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