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Reality is broken: Why Games Make Us Better and How They Can Change the World. / Jane McGonigal.

McGonigal, Jane. (Author).

Available copies

  • 2 of 2 copies available at Evergreen Indiana.

Current holds

0 current holds with 2 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Franklin Co PL Dist. - Laurel PL 306.487 MCG (Text) 36241000390508 Young Adult Non-Fiction Available -
Otterbein PL - Otterbein 306.48 MCG (Text) 34046000398225 Non-Fiction Available -

Record details

  • ISBN: 9780143120612
  • Physical Description: 396 pages
  • Publisher: New York, NY : Penguin, 2011.

Content descriptions

Summary, etc.:
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and...
Subject: Nonfiction.
Games > Social aspect.

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