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Thinking critically. Video games and violence / Andrea C. Nakaya.

Available copies

  • 3 of 3 copies available at Evergreen Indiana.

Current holds

0 current holds with 3 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Brookston Prairie Twp PL - Brookston 004.67 NAK (Text) 38209000838691 Non-Fiction Available -
Mitchell Comm. PL - Mitchell 004.67 NAK (Text) 36823001586117 Non Fiction Available -
Starke Co PL - Schricker Main Library (Knox) YA 004.678 NAK (Text) 30032010638705 YOUNG ADULT NON FICTION Available -

Record details

  • ISBN: 9781601525901 :
  • ISBN: 1601525907 :
  • Physical Description: 80 pages : color illustrations ; 25 cm.
  • Publisher: San Diego : ReferencePoint Press, [2014]

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Does video game violence cause violent behavior? -- How does video game violence affect youth? -- Are violent video games a cause of mass shootings? -- How should video game violence be regulated?
Summary, etc.: Discusses issues regarding video games and violence, including how video game violence affects youth, if they are a cause of mass shootings, and if violence in video games should be regulated.
Target Audience Note: Grade 9 to 12.
1280 Lexile.
Subject: Internet and children.
Video games.
Children and violence.
Internet > Safety measures.

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