Insignia / S.J. Kincaid.
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible-a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he'll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom's always wanted-friends, the possibility of a girlfriend, and a life where his every action matters-but what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
Record details
- ISBN: 9780062132772 (sound recording : hoopla Audio Book)
- ISBN: 0062132776 (sound recording : hoopla Audio Book)
- Physical Description: 1 online resource (1 audio file (15hr., 18 min.)) : digital.
- Edition: Unabridged.
- Publisher: [United States] : Harper Collins Publishers : 2012.
Content descriptions
Restrictions on Access Note: | Digital content provided by hoopla. |
Participant or Performer Note: | Read by Lincoln Hoppe. |
System Details Note: | Mode of access: World Wide Web. |
Search for related items by subject
Subject: | Virtual reality > Juvenile fiction. Video games > Juvenile fiction. |
Genre: | War fiction. |