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Understanding coding with Python / Patricia G. Harris.

Available copies

  • 4 of 6 copies available at Evergreen Indiana.

Current holds

0 current holds with 6 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Adams PL Sys. - Decatur Branch J 005.26 HAR (Text) 34207002009430 JN Available -
Ligonier PL - Ligonier j 005.262 H (Text) 73571200125559 Children's Room Available -
New Castle-Henry County PL - Main ON-ORDER 1/CH (Text) NCSTL9781508144762 On Order On order -
Plainfield-Guilford Twp PL - Plainfield J 005.262 Harris (Text) 31208912436534 children non-fiction Available -
Shelby Co PL - Shelbyville Main Library J 005.26 Har (Text) 78731000490335 J Nonfiction Available -
Westfield Washington PL - Westfield j005.262 Harris (Text) 78292000362178 Children's New Book Collection Checked out 09/30/2017

Record details

  • ISBN: 9781508144762
  • Physical Description: 24 pages : color illustrations ; 23 cm.
  • Edition: First edition.
  • Publisher: New York : PowerKids Press, [2016]

Content descriptions

General Note: Includes index (page 24).
Formatted Contents Note: Our computerized world -- Why Python? -- Learn the rules -- Print and display -- Python environment -- Hello world! -- Hello person! -- Here comes the turtle -- Step at a time -- Some Python commands.
Summary, etc.: "Usually we think of coding as something only trained experts and scientists can handle, but not any more thanks to programs like Python. First developed in 1991, Python uses lines of code, letters, and symbols, to create computer programs. Python is easier to read and takes fewer lines of code to accomplish tasks than some programming languages. Python's creator, Guido van Rossum, wanted to create open-source software that used easy-to-understand coding text. His software allows even novice programmers to see results in a short amount of time. Vivid photographs, sidebars, and a graphic organizer help make this STEM-centric volume a dynamic learning experience."--
Subject: Python (Computer program language) > Juvenile literature.
Computer programming > Juvenile literature.

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