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Video games : design and code your own adventure, with 17 projects / Kathy Ceceri ; illustrated by Mike Crosier.

Ceceri, Kathy, author. (Author). Crosier, Mike, illustrator. (Added Author).
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Available copies

  • 11 of 13 copies available at Evergreen Indiana.

Current holds

1 current hold with 13 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Eckhart PL - Main J 005.13 CEC (Text) 840191002236426 Children's Nonfiction - Lower Level Available -
Flora-Monroe Twp PL - Flora J 794.8 CEC (Text) 50825010696093 Juvenile Non-Fiction Available -
Fulton Co PL - Aubbee Library (Leiters Ford) J 794.8 CEC (Text) 33187004084410 Juvenile Nonfiction - A Available -
Fulton Co PL - Fulton Library J 794.8 CEC (Text) 33187004084402 Juvenile Nonfiction - F Available -
Fulton Co PL - Rochester Main Library J 794.8 CEC (Text) 33187004084394 Juvenile Nonfiction - R Available -
Greentown Children's Library - Greentown 794.815J CECERI (Text) 75342000338520 Junior Non-Fiction Available -
Greentown PL - Greentown 794.815 CECERI (Text) 75342000081798 Adult Non-Fiction Available -
Lebanon PL - Lebanon Y 794.8 CEC I (Text) 34330512960882 Juvenile - New Book Shelf Available -
Perry Co PL - Bookmobile BJ 794.8 CEC (Text) 70621000558357 BKM-Juv NonFiction Available -
Perry Co PL - Tell City Main Library J 794.8 CEC (Text) 70621000437240 Juvenile - Non-Fiction Available -

Record details

  • ISBN: 9781619302914 (hbk.)
  • ISBN: 1619302918 (hbk.)
  • ISBN: 9781619303003 (pbk.)
  • ISBN: 1619303000 (pbk.)
  • Physical Description: v, 122 pages : color illustrations ; 26 cm.
  • Publisher: White River Junction, VT : Nomad Press, [2015]

Content descriptions

Bibliography, etc. Note: Includes bibliographical references (page 117-120) and index.
Formatted Contents Note: Everyone is a gamer! -- Video games and their roots -- Why do we play games? -- Gamemaking step by step -- Coding: how to write a game program -- Make your game come to life -- So, you want to make video games.
Summary, etc.: In this book, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.
Subject: Video games > Design > Juvenile literature.

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