Video games : design and code your own adventure, with 17 projects / Kathy Ceceri ; illustrated by Mike Crosier.
- 12 of 13 copies available at Evergreen Indiana.
0 current holds with 13 total copies.
|Location||Call Number / Copy Notes||Barcode||Shelving Location||Status||Due Date|
|Eckhart PL - Main||J 005.13 CEC (Text)||840191002236426||Children's Nonfiction - Lower Level||Available||-|
|Flora-Monroe Twp PL - Flora||J 794.8 CEC (Text)||50825010696093||Juvenile Non-Fiction||Available||-|
|Fulton Co PL - Aubbee Library (Leiters Ford)||J 794.8 CEC (Text)||33187004084410||Juvenile Nonfiction - A||Available||-|
|Fulton Co PL - Fulton Library||J 794.8 CEC (Text)||33187004084402||Juvenile Nonfiction - F||Available||-|
|Fulton Co PL - Rochester Main Library||J 794.8 CEC (Text)||33187004084394||Juvenile Nonfiction - R||Checked out||06/16/2017|
|Greentown Children's Library - Greentown||794.815J CECERI (Text)||75342000338520||Junior Non-Fiction||Available||-|
|Greentown PL - Greentown||794.815 CECERI (Text)||75342000081798||Adult Non-Fiction||Available||-|
|Lebanon PL - Lebanon||Y 794.8 CEC I (Text)||34330512960882||Juvenile - Intermediate Non-Fiction||Available||-|
|Perry Co PL - Bookmobile||BJ 794.8 CEC (Text)||70621000558357||BKM-Juv NonFiction||Available||-|
|Perry Co PL - Tell City Main Library||J 794.8 CEC (Text)||70621000437240||Juvenile - Non-Fiction||Available||-|
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- ISBN: 9781619302914 (hbk.)
- ISBN: 1619302918 (hbk.)
- ISBN: 9781619303003 (pbk.)
- ISBN: 1619303000 (pbk.)
- Physical Description: v, 122 pages : color illustrations ; 26 cm.
- Publisher: White River Junction, VT : Nomad Press, 
|Bibliography, etc. Note:|| Includes bibliographical references (page 117-120) and index.
|Formatted Contents Note:|| Everyone is a gamer! -- Video games and their roots -- Why do we play games? -- Gamemaking step by step -- Coding: how to write a game program -- Make your game come to life -- So, you want to make video games.
|Summary, etc.:|| In this book, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.
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|Subject:||Video games > Design > Juvenile literature.
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