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How to code in 10 easy lessons : [learn how to design and code your very own computer game] / Sean McManus.

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Available copies

  • 3 of 5 copies available at Evergreen Indiana.

Current holds

0 current holds with 5 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Eckhart Public Library - Main J 005.13 MCM (Text) 840191002236450 Children's Display - Lower Level Available -
Greenwood Public Library - Greenwood J 005.133 MCM (Text) 36626103691721 JUV Nonfiction Checked out 12/21/2016
Peabody Public Library - Columbia City J 005.13 MCMANUS (Text) 30403002135184 Childrens - Non-Fiction Available -
Plainfield-Guilford Township Public Library J 005.13 McManus (Text) 31208911612259 children non-fiction Checked out 12/19/2016
Seymour Main Library JUV 005.1 MCMANUS (Text) 37500004346421 New Items Available -

Record details

  • ISBN: 9781633220508
  • ISBN: 1633220508
  • Physical Description: 64 p. : col. ill. ; 27 cm.
  • Publisher: Lake Forest, Calif. : Walter Foster Jr., [2015]

Content descriptions

General Note: Remainder of title from cover.
Includes index.
Formatted Contents Note: Understanding Coding -- Mastering Your Tools -- Getting Your Bearings -- Don't Repeat Yourself -- Making Decisions -- Using Variables -- Planning Your Game -- Building Your Platform Game -- Building Your Website -- Styling Your Website.
Summary, etc.: "From writing simple coding instructions using Scratch software, to learning the coding skills to create your own computer game and even design your own website, this book leads the way. By breaking this daunting subject down into the 10 "super skills" needed, young readers can get familiar with computer coding and build on their skills as they progress through the book."--Provided by publisher.
Target Audience Note: Ages 8+.
Subject: Computer programming > Juvenile literature.
Scratch (Computer program language) > Juvenile literature.
Computer programming.
Scratch (Computer program language).

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