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Awesome algorithms and creative coding / Clive Gifford.

Gifford, Clive, author. (Author).
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Available copies

  • 5 of 5 copies available at Evergreen Indiana.

Current holds

0 current holds with 5 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Aubbee Library J 005 GIF (Text) 33187004084535 Juvenile Nonfiction - A Available -
Fulton Library J 005 GIF (Text) 33187004084527 Juvenile Nonfiction - F Available -
Greenwood Public Library - Greenwood J 005 GIF (Text) 36626103637096 JUV Nonfiction Available -
Rochester Library J 005 GIF (Text) 33187004084519 Juvenile Nonfiction - R Available -
Seymour Main Library JUV 005 GIFFORD (Text) 37500004052243 Kids Fact Books Available -

Record details

  • ISBN: 9780778715085 (reinforced library binding : alk. paper)
  • ISBN: 9780778715580 (pbk. : alk. paper)
  • Physical Description: 32 pages : color illustrations ; 27 cm.
  • Publisher: St. Catharines, Ontario ; Crabtree Publishing, 2015.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references (page 31) and index.
Formatted Contents Note: Coding your world -- Algorithms in action -- Zeros and ones -- Coding made easier -- Languages for learning -- Scratch! -- Accurate algorithms -- Get in step -- Decisions, decisions -- Go with the flow -- Going loopy -- A bug's life -- Coding careers.
Summary, etc.: "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."-- Provided by publisher.
Target Audience Note: Ages 8-9
Grade 3.
Subject: Computer programming > Juvenile literature.
Programming languages (Electronic computers) > Juvenile literature.
Computers > Juvenile literature.

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