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Dungeon Master's Guide / Wizards RPG Team ; D&d Lead Designers: Mike Mearls and Jeremy Crawford.

Mearls, Mike. (Added Author). Crawford, Jeremy. (Added Author). Wizards RPG Team. (Added Author).
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Available copies

  • 4 of 9 copies available at Evergreen Indiana.

Current holds

0 current holds with 9 total copies.

Series Information

D&d core rulebook.
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Garrett PL - Garrett Y 793.93 WIZ (Text) 30010170795911 Young Adult Nonfiction Checked out 11/07/2018
Greenwood PL - Greenwood 793.93 DUN (Text) 36626103878286 Adult Nonfiction Checked out 12/24/2018
Hagerstown Jefferson Twp PL - Hagerstown REF 793.93 WIZA (Text) 39213000816961 Reference Books Reference -
Jackson Co PL - Seymour Main Library 793.93 DUNGEONS (Text) 37500004405839 Information Services Desk - Noncirculating Available -
Lebanon PL - Lebanon YA 793.93 DUN (Text) 34330513108663 Teen - Non-Fiction Available -
Morgan Co PL - Martinsville Main Library 793.93 DUN (Text) 78551000535048 Non-Fiction In transit -
Morgan Co PL - Monrovia Branch 793.93 DUN (Text) 78551000539350 Non-Fiction Available -
Otterbein PL - Otterbein YA 793.93 DUN (Text) 34046000404601 Young Adult Non-Fiction Available -
Plainfield-Guilford Twp PL - Plainfield 793.93 Dungeon (Text) 31208911130567 non-fiction Checked out 12/26/2018

Record details

  • ISBN: 9780786965625
  • ISBN: 0786965622
  • Physical Description: 320 pages : color illustrations, maps ; 29 cm.
  • Publisher: Renton, Washington : Wizards of the Coast, 2014.

Content descriptions

General Note:
"Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover.
Includes index.
Summary, etc.:
Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game. The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
Subject: Dungeons and Dragons (Game) > Rules.
Fantasy games > Handbooks, manuals, etc.
Fantasy games.

Additional Resources